Sunday, September 22, 2013

Ragnarok: Hunter (Trapper)

Table of Contents
I. Introduction
II. Updates
III. Stat Builds
IV. Archer Skills
V. Hunter Skills
VI. How Traps Work
VII. Leveling Up
VIII. Equipment
IX. Proper Etiquette
X. Tips

I. Introduction

Welcome to my Trap Hunter guide. Hunters are supposed to use different 
traps, but many I've seen doesn't. Instead, they use their bows or 
their falcons like crazy! Many Hunters chose to be a quick archer or
a falconer, but i chose to be a trap hunter. Why? Because (a)traps 
are cool, and (b)I can kill mobs instantly with one mine ^^. But 
being a trap hunter doesn't allow you to MVP much like the falconers 
do T_T. But who says traps cannnot MVP? I killed Mistress instantly 
with a bunch of Claymores ^^.So if you wanted to be a trap hunter, do 
so! It's cool to have so many traps ^^. 

This guide will teach you (i hope) on how to be a successful trap hunter. 
So sit tight and scroll down to begin the lesson ^^. 

Note: you must have the patience and a lag-free connection to fully exploit 
the effectiveness of the traps. You also must have lots of money to buy 
many 100z traps (quite expensive T_T). I always carry at least 500 traps 
with me (50000z! ouch!). 


II. Updates

v1.0 Updated the leveling-up section.
v1.2 Changed some descriptions.
v2.0 Many changes ^^
v2.2 Added the how traps work section and some small changes.
v2.3 Made some changes...


III. Stat Builds

DEX/INT/AGI build (recommended):

Start with 9 AGI, 9 DEX, 9 INT

10 STR
20 AGI
30 DEX
20 INT
30 AGI
50 DEX
45 AGI
40 INT
30 LUK
50 INT
70 DEX
the rest is up to you

My word: This is a balanced hunter's build and I recommend this because I 
found no irregularities on it^^.Boost up your STR as a novice because you 
need that STR to level up easier (unless you had a tank) and to carry more 
traps and items (yay!). AGI will help you to dodge hits and attack faster 
during your early days as an archer. Then DEX should be maxed out as every 
archer knows. Also boost your INT for more sp and, later on, for increased 
trap and falcon damage (yay!). Then finally put some LUK so your falcon can 
aid you in your battles.

LUK/DEX build:

If you want this build then be a falconer T_T. Just boost your LUK and DEX
alternately.

AGI/DEX build:

If you want shoot as fast as the German MG42's, and fear being hit by the enemy
then this build is for you! Pure AGI and DEX, max your AGI first then your DEX. 

DEX/INT build:

Well... it looks like this build rocks for a trap hunter. Just boost
your DEX and INT alternately (with DEX slightly higher than INT) and you will
find yourself with a ton of SP^^. Your traps will inflict stronger damage as
well. The only drawbacks for this is that you won't have any defense, 
literally. Recommended if you are a fully pledged trap hunter. You might as 
well add some STR so you can carry more traps. And one more thing, you will
also find your bow awkward to use because of your slow attack speed.


IV. Archer Skills

I love the archer class because (a)there aren't too many skills to choose 
from, (b)easier skill point distribution, and (c)you can kick ass from afar^^.

OWL'S EYE (10)
description: Increases DEX at 1 per level.
my word: One of the best skill the archer can have. More DEX means more 
accuracy/damage. Max out this skill.

VULTURE'S EYE (10)
description: Increases attack range and HIT at 1 per level. Requires owl's 
eye lvl 3.
my word: An archer cannot kill well without this skill. So max it out! It 
also enables you to cliff snipe (nice!). 

DOUBLE STRAFE (10)
description: Lets you shoot 2 arrows at once. Damage increases per level.
my word: 2 arrows means double damage(or more)! A cool skill to have. You can
dish out heavy damage at slvl 10 so you might as well max out this skill. One
of the most reliable skill of the archer.

ARROW SHOWER (10)
description: Shoots many arrows at an area hitting all enemies in that area 
(3x3 cells). Requires double strafe lvl 5.
my word: um... it also knocks enemies back when hit... pretty useless skill
IMO. This skill always sends angry mobs at me... so you might just leave 
this skill untouched... blitz beat is better^^.

IMPROVE CONCENTRATION (10)
description: Increases AGI and DEX for a skill duration. Requires vulture's 
eye lvl 1.
my word: Good skill to use if you can't hit an enemy much often. The higher 
the skill level, the longer it's duration and more increase percentage. 
Just invest your remaining skill points here after you mastered owl's eye, 
vulture's eye, and double strafe. It also lets you see hidden enemies and 
traps upon activation.

CHARGED ARROW (1)
description: Knocks back enemies about six cells with an arrow. It is a quest 
and requires at least Job lvl 25.
my word: This is probably the most useful skills of the archer. There is no 
reason to not acquire this skill. 
how to get: Just find the NPC located behind the house in the lower-left side 
of Payon (near the wall). He will tell you about this skill and will ask you 
to give him certain items so that he can teach you this skill.
items needed: 10 tentacles, 10 bill of birds, 3 yoyo tails, 2 emeralds, 
36 banana juices.

ARROW CRAFT (1)
description: Allows you to create arrows from almost anything solid in the 
game. It is a quest and requires at least Job lvl 30.
my word: A very helpful skill for you won't be needing to buy arrows which 
can save you a lot of money. There is also no reason to not get this skill.
how to get: Find the NPC in Morroc. He is located near the left side of the 
south Kafra. You will also need to give him certain items so that he can 
teach you this skill.
items needed: 41 pointed scales, 20 resins, 13 trunks, 7 mushroom spores, 
1 red potion. He said that all of this must come from Payon, but its not true 
at all. 
 

V. Hunter Skills

Now to be a trap hunter... Most traps/mines affect 9 cells around it. 
MATK, DEX, INT affects trap damage. Most traps are hidden.

SKID TRAP (5)
description: It makes the enemy slide in the direction you are facing when 
you laid the trap.
my word: Well... i guess this trap doesn't suck as much as I thought it was 
back then. It is quite fun to see one enemy slide away^^. You can also use
this to send an enemy towards your other traps. 

LANDMINE (5)
description: A trap that deals damage when the enemy steps on it. 
my word: A pretty decent trap that does intense earth damage. Very good 
against wind property monsters. This is my most used trap. Only affects a
single enemy. It also stuns enemies. Earth property mine.

ANKLE SNARE (5)
description: A trap that prevents one enemy from moving when caught. Requires 
skid trap lvl 1.
my word: This trap is very useful! Max this skill asap! Slvl 5 can snare one
enemy for up to 25 secs. Cool! I can take on for up to 4 argiopes at once 
with this trap!^^

FLASHER (5)
description: A trap that blinds the enemy that steps on it. Requires skid 
trap lvl 1.
my word: Good if you want the enemy to stop attacking you. Also, this 
is great for PvP's. Makes others blind ^^.

SHOCKWAVE TRAP (5)
description: A trap that drains the sp of someone who stepped on it. 
Requires ankle snare lvl 1.
my word: Cool! It is very useful for enemies that casts a lot of spells. 
It is also very useful against other players in PvP's specially wizards ^^. 
Slvl 5 drains sp for up to 80%!

SANDMAN (5)
description: A trap that sends enemies to sleep. Requires flasher lvl 1.
my word: It's good to see enemies asleep ^^. I sometimes use it to flee from 
mobs ^^. Slvl 1 is sufficient. But why stop at 1?

FREEZING TRAP (5)
description: A trap that freezes enemies who step on it. Requires flasher 
lvl 1.
my word: A good trap. It damages and freezes enemies at the same time. I 
use this to flee from mobs. Max out this trap if you want for increased 
damage, duration, and chance-to-freeze rate. Ice property mine.

BLAST MINE (5)
description: A trap that explodes automatically or when the enemy steps on 
it. Requires sandman lvl 1, freezing trap lvl 1, landmine lvl 1.
my word: Now this trap rules! Max this one out. It can deal for up to 
1000 damage (or more) against monsters weak from fire. However, the higher 
the skill level, the lesser time it takes before it explodes automatically. 
Fire property mine. Visible trap.

CLAYMORE TRAP (5)
description: A trap that makes a tremendous explosion when enemies step on 
it. Requires shockwave trap lvl 1, blast mine lvl 1.
my word: Want to really kill those pesky mobs? Claymore does that! It does 
intense damage at around 25 cells (at least that's what I think, still maybe 
its only 9 cells)! I also think that claymore deals multiple damage if more 
enemies are in the area of effect. Max this out if you want to be a mob killer. 
I killed Mistress and her mob with only 3 lvl5 claymores^^(Well, that was a 
long time ago... before Comodo). Uses 2 traps. Earth property mine. 
Visible as well.

REMOVE TRAP (1)
description: Enables you to remove traps that were laid. Requires landmine 
lvl 1.
my word: This skill lets you remove your traps. You can also remove traps 
laid by other hunters (you, bad hunter you!)^^, but don't do it. A skill 
to have if you can't wait for your traps to be "unset" after its setting 
time has expired.

TALKIE BOX (1)
description: Plays a recorded message you set if someone steps on it. 
Requires shockwave lvl 1, remove trap lvl 1.
my word: ... a waste of skill points. Leave it. But its fun you know^^.

BEAST BANE (10)
description: Increases damage done to a brute class monster.
my word: Just put one skill point here if you want to rent a falcon. Maxing
this will make you the "Bane of the Beasts." So it's not bad^^.

FALCONRY MASTERY (1)
description: Allows you to rent a falcon from the hunter's guild. Requires 
beast bane lvl 1.
my word: If you really want a falcon have this! A falcon is cool so have one. 
You can rent a falcon in the hunter's guild for 2500z.

BLITZ BEAT (5)
description: Commands your falcon to attack an enemy. Requires falconry 
mastery lvl 1.
my word: The falconer's best skill. Good to have even for trap hunters^^. 
Nice skill to have with a falcon. Max it out cause its cool. Your falcon 
also attacks automatically depending on your LUK and the number of hits 
depends on your job lvl (job lvl 1-10, 1 hit; job lvl 11-20, 2 hits; 
job lvl 21-30, 3 hits; job lvl 31-40, 4 hits; job lvl 41-50, 5 hits). 
Number of hits depends on skill level. INT increases falcon damage.
This is actually not necessary for trap hunters. It's just cool!

STEEL CROW (10)
description: Increases the damage of your falcon. Requires blitz beat lvl 5.
my word: If you want to be a falconer, fine max this skill. Otherwise, 
leave it.

DETECT (4)
description: Use falcon to detect hidden enemies and traps. Requires 
falconry mastery lvl 1.
my word: If more and more enemies are hiding from you, then you must have this.
Good to have if you're a mine sweeper in PvP's. Improve Concentration 
also detects hidden enemies around you.

SPRING TRAP (5)
description: Use falcon to trigger installed trap. Requires remove trap 
lvl 1, falconry mastery lvl 1.
my word: Lame! Don't waste a skill point here. Unless you're a mine 
sweeper, then have this skill. It's best to just 'Remove Trap' traps.


VI. How Traps Work

Since most traps deal splash damages, you may wonder sometimes why the traps
doesn't cause splash damages. So here's how the traps work.

o = trap                  
x = area of effect
e = enemy
a = enemy affected
i = enemy not affected

     xxx
     xox
     xxx

All traps will affect cells around the trap and will activate when an enemy
enters the area of effect.

  ee xxx
  ee xox
  ee xxx

Upon entry on the area of effect, all enemies within the area of effect will
get affected by the trap (if it affects multiple enemies, that is).

    iaxx
    iaox
    iaxx

Enemies outside the trap's area of effect will not get affected by the trap.

So based on the diagrams, out of six enemies that approached the trap, only
three of them get affected by the trap. The same principle also work on ankle 
snare and will 'suck' the enemy towards it when the enemy enters it's area of 
effect. Well there you have it, that's how the traps work.

Oh, and one more thing, damaging traps deals multiple damages if more enemies
are in its area of effect. That means if three enemies are affected, the 
damage each enemy receives will be three times stronger.


VII. Leveling Up

I don't know much about the better places to level up with, but these 
were just my suggestions where to level up.

As a novice
Just roam around outside of Payon (assuming you start in Payon) killing 
porings, lunatics, fabres, and willows. Avoid the wolves, bigfoots, and 
caramels for they will just make a feast out of you. With patience (or 
a tank) you will eventually become an archer. Proceed to the archer's guild 
at job lvl 10 (collect different trunks along the way).

As an archer
Well, try roaming around Payon forest and kill anything killable until you 
have a decent enough range (vulture's eye lvl 4 or so). Then proceed to the 
Mandragoras (from Prontera, go north passing the guild agits, then east). 
Since your range are now greater than theirs, you won't have problems killing 
them. Until you're tired of Mandragoras, try the Hodes (from Morroc, go south, 
south). You can safely cliff-snipe them. You can stay here for as long as you 
want until you become a hunter or move to the Argiopes. Argiopes give lots of 
EXP, expensive loot, slotted boots, and frustrations. They are deadly, 
aggressive and can kill you with one hit. You can cliff snipe them safely, but
when an Argiope or an Argos respawns near you, your dead (unless you run
fast). With much patience, you will finally become a hunter. Proceed to the
Hunter's guild (from Payon, go east, east, south; look for a hunter NPC 
somewhere at the middle of the map) at job lvl 40 or higher. 

Becoming a hunter
Finally, after so many hours of cliff sniping / hit and run tactics, you can 
now become a hunter! But wait, you still need to pass the hunter training! 
To do it just talk to the lady in the middle of the hunter's guild. She will 
give you a Q&A test. This test is quite hard for all answers seems the same.
If you fail, just try again until you get it right (I failed on it a lot).
After you passed her test, talk to a guy with a feathered hat to the left. He
will say you need to get some items first before you can meet the Master 
Hunter. After he gave you the list of the items, get it and return to him. 
Don't worry, those items are not really hard to get. After you gave him the 
items, he will tell you where the Master Hunter is. Go to him. After you have 
found the Master, he will send you to a waiting room for the final test. The 
test is not that hard if you can read right that is^^. The guy inside the 
waiting room will send one character at a time inside the testing room. Once 
inside the testing room, he will tell you to hunt/kill 4 enemies with the name
"Monster for a Jobchange" or something similar within 3 minutes. If you killed 
a different monster or fall in the water, you will be kicked out of the room. 
You have failed! Try again until you get it right. Once you killed the 4 
monsters, all enemies will die and a 'switch' will appear in the center of the 
map. Go to it to activate the exit portal to the north. Go there. Now you're 
back in Payon. But it's not over yet. Go back to the master and he will give 
you an item. Give it to the lady who gave you the first test. >POOF< You are 
now a hunter! She will also give you a bow after your job change. You will get 
a crossbow on job lvl 40. I heard that a better bow will be given to you at 
higher job levels.

As a hunter
Try leveling up in places where you can survive. I would recommend the map 
east of the hode map (south, south of Morroc) where there are a few people, 
lots of open space, and plenty of enemies. Watch out for Sandmen though. 
Unless you got ankle snare lvl 5, then you can kill them pesky Sandmen^^
(they're also weak from fire) easily. Argiopes are also good. You can cliff 
snipe them or trap them (yeah!) with your ankle snare. From here on, try 
adventuring. Hunters are natural adventurers IMO. Experiment with the 
different traps to help you determine which traps are good for you. 
Go to the different places you haven't been to before. Experience will 
teach you better. If you die from very strong monsters, respawn, level-up 
more, then try to kill that monster again^^. Persistent ones may prevail.

That's all I can think for the moment. If someone knows more better places 
than the ones I mentioned, feel free to e-mail me.


VIII. Equipment

These were my suggested equipments (cause I used or is still using them^^). 
You can use other equipments if you want.

Weapon: Composite Bow, Crossbow, Gakkung, Hunter Bow, other bows 
 =>buy the composite bow once you become an archer (if you can afford 
it). Upgrade it (+7) to increase its damage if you can afford it. Then later 
in your mid-archer days, try buying a crossbow then upgrade it (+6). I 
suggest you to buy it from players for some archers can sell it at a very 
low price (that's nice!). Then buy a Gakkung or a Hunter Bow once you become 
a hunter (you can use a Gakkung even when you're still an archer, if you can 
buy it, that is). Use a Gakkung if you had some "weapon-slotted" cards you 
want to use. Dropped Gakkung from the monsters have two slots. Hunter Bow 
don't have a slot but is more powerful than the Gakkung (25 ATK more). 

Headgear: Bandana, Cap
 =>well, do whatever you want with your character. This is the only 
piece of equipment where you can customize your character's looks. Be 
fashionable.

Garment: Hood, Muffler
 =>these are the only garment that archers can wear that can be 
bought on NPCs I think. Look for slotted Muffler though (its cool to have 
slotted thingies on you^^).

Armor: Adventurer's Suit, Tights
 =>archers/hunters doesn't need defense as much as the swordies/
knights do. I wore my adventurer's suit from my early days as an archer to 
my early days as a hunter^^ (I'm quite poor should you ask). You can buy 
tights once you're a hunter with a fat wallet.

Footgear: Shoes, Boots
 =>nothing much here. Just wear shoes. Prevents callouses on foot^^.  


IX. Proper Etiquette

We all play RO (pRO for me) because we want to have fun. We play not to be 
jerks, so play nice. These are some of my suggestions so others won't detest 
the archer/hunter class:

a. Don't Kill Steal!
 Well of course! Specially us archers/hunters. Because of our looong 
range, we can easily kill steal from others. So don't do it. Please don't. 
Many people hates the archer/hunter class because of kill stealers. But if 
you accidentally shot a monster that is already been engaged(this happens a 
lot), stop and say sorry immediately. 

b. Don't steal from others
 Also known as looting. Don't pick up everything you see in the game. 
If something rare was dropped by a monster you didn't kill, don't rush to 
pick it up just like a Zenorc or something. You didn't kill that monster, so 
the drops isn't yours. Also, don't "Remove Trap" every trap you see in the 
game that you didn't set. Some hunters may run back to the trap with an
enemy chasing him.

c. Be kind to people
 You got to remember that this is an online game. Someone with 
feelings is behind those walking characters in the game. If someone weaker 
than you asks for help, help him if you can and don't fret about him being 
weak or something (this is rude!). Remember that you were weak before just 
like the rest of us. Be humble. Be gentle. And be nice.


X. Tips

A well-made hunter can always escape from trouble (at least that's what I 
think^^). So these are the tips I can think so you can prevent dying^^.

a. Know the Hit-and-Run Tactics
 I suppose you already know this. If not, then just shoot an enemy 
once and when the enemy's closing in, run then shoot it again once you get 
enough space. It is very hard to hit-and-run a fast monster. So its better 
to use ankle snare for a fast one. You can also use this tactics for laying
traps. 

b. Learn proper trap enplacements
 Always set traps in the path of the enemy. You can place them (while 
running) ahead of you or at the gap between you and the enemy. You can be 
devastating with well-placed traps.

c. Learn to run
 Yes! Run! Know your enemy and your situation. You can't survive 
extra large mobs, specially with strong monsters. So run if you know you 
cannot handle the situation. You can use the freezing trap to immobilize mobs. 
Or use claymore or blastmine to disperse of them. Being too brave is foolish. 
Running isn't cowardice. So learn to run.
 
d. Don't let the enemy get close
 Because hunters have relatively low defense and vitality, hunters 
cannot endure hits. So move away if the enemy is closing in on you. Charged
arrow is very useful if the enemy is getting close. Use ankle snare so you 
can hit enemies at a safe distance. Watch out for ranged enemies though, 
they are your worst enemies.

Alchemist Guide

=====================================================
Section I: Table of Contents
=====================================================
Table of Contents ------------------------------------- Section I: Version History Section II: About Myself Section III: About Alchemists Section IV: Getting Started Section V: Merchant Skills Section VI: Alchemist Skills Section VII: Your Homunculus Section VIII: Where to Level ===================================================== Section II: About Myself ===================================================== Im kinda Stupid ===================================================== Section III: About Alchemists ===================================================== Alchemists have to be one of the most fun, irritating, wonderful, excruciating classes to ever play. To be honest, they are A LOT of fun... when you're around the right people and party (if any). You become an Alchemist by starting off as a measly Merchant who can't really defend himself too well, and you will probably despise with every fiber of your soul. Once you've become an Alchemist though, you will have a lot of fun, guaranteed. They are a very difficult class to play though, so I would not recommend a Merchant, let alone an Alchemist to be a person's first character when playing this game. A good idea would be to play a Mage or Swordman for a little while to get the hang of the game first. Once you've done that, I say return to becoming an Alchemist. Another thing about Alchemists is... they cost A LOT of zeny in order to manage properly. Cause one thing you're going to have to cope with is the fact that all your skills, yes, all of them, are going to require an item in order to use. Yes, the costs are cut down thankfully since we can make all of those items. But we need ingredients to make them, and we must either go item collecting in a place where they drop frequently, or buy them off other people. And even if you do that, there's no guarantee that you'll succeed in your potion creation. Yes, even at 99/50, a Biochemist could still fail. I'd say that's it extremely unlikely you'd fail at such a great level, but it is still possible. Now, don't let this discourage you at all. I'm just trying to say that you will need a lot of zeny if you wish to survive. This is one of the main reasons a person will never make an Alchemist. To be honest, it may not be a good idea to create an Alchemist until you have about a good 1 million zeny to spare. Now since Alchemists are so pricey to play, people usually don't use too many of their skills, and rely mostly on their brute force as an Alchemist, or their little Homunculus, which is a foolish thing to do might I add. One more major thing I think I should mention, is that you cannot afford to mess up on any stats for your Alchemist, or you will render his/her perfection. And yes, perfection is very much required, especially when making potions. Now, as for difficulty for this class, playing against other monsters compared to the other classes, here's a rough graph. They are put in difficulty compared to with *'s. The more *'s, the more difficult it becomes. KNIGHT: ** Knight Info: They're pretty easy to play with, especially if they're AGI based. WIZARD: ** Wizard Info: This class only starts to become easy once you've gotten VERY good with all their spells. HUNTER: * Hunter Info: Overpowered, hit things from a distance, trap anything... they're pretty cheap and require almost no skill to play and master. BLACKSMITH: *** or ****, maybe even ***** Blacksmith Info: Not entirely built to battle, but can really deal out damage if they need to. ASSASSIN: * or ** Assassin: Not nearly as cheap as Hunters, but can do a very good job at getting away from enemies, and taking enemies out without damage or flaw if need be. PRIEST: Varies Priest Info: Priests are quite unique in ways. Only support really, but some Priests can deal out better damage than some Wizards if they use Magnus on enough enemies. It really depends on how they're built. However, they rarely die due to their Level 10 Heal and high INT stat. CRUSADER: ** or *** Crusader Info: Crusaders can sometimes be better and worse than Knights in a lot of ways. Crusaders can be built quite unique, and because of that, they are very difficult to build at times. SAGE: *** Sage Info: Definitely harder to play than Wizards due to their lack of powerful spells. I think Gravity intended us to use them to fight physically as well, which most Sages never do. The three advantages they have over Wizards is the Move and Cast, Double Cast, and Magic Rod. BARD: ** Bard Info: Not nearly as cheap as Hunters. They are more built for support, and can be catastrophic when comboed with a Dancer. Also, they don't use traps, and don't have an annoying bird. DANCER: ** Dancer Info: Same as Bard. ALCHEMIST: **** or ***** Alchemist Info: Alchemists are difficult to play, due to their lack of good combat skills, and the fact that most of the time, they will be relying on their monsters, which will not grow stronger, and because of that, will lose a lot of power in the high levels, and dangerous areas. ROGUE: * Rogue Info: Just as cheap or damn near as a Hunter. They also require just about no skill. They can double attack very frequently, take someone's skill if need be, disarm a person completely, Hide, Backstab, and dodge like crazy, all the time grinning at you. MONK: ** or *** Monk Info: Monks are very different, and can be dangerous if used properly. I can't tell too much from them though, and will be able to though when my Monk is finished. ===================================================== Section IV: Getting Started ===================================================== Now that you've read up on some Alchemist facts, let's get to down to actually building your Alchemist. The best thing to figure out first is how you want his stats to be. A lot of people, in fact, most of them like to create a pure Brewer, which is someone who only focuses in the Alchemist's main stats required to create potions, which would be INT, DEX, and LUK. Most people who create these kinds of Alchemists can make a lot of money, but they are very, very difficult to make, level, and even harder to fight with. This is why I created a Battle Alchemist, which is my favorite type of Alchemist to be built, so that he doesn't have to rely on his monsters too much if they seem to be having a hard time, and can instead get into the battle himself, or herself. Here are some very important things you should know about their stats before actually building the Alchemist. STR: This is a very important stat if you want to be a Battle Alchemist like me. With this, you will be very powerful, especially if you can afford a Cutlus, which allows its wielder to use Level 5 Bash. Even better, with more STR, it means that you can carry more, which means more potions. AGI: Also a very important stat for a Battle Alchemist... sometimes. For me, I got him absolutely no AGI, and he deals out damage extremely well. With most characters, as a lot of people will tell you. If you're going to be meleeing, then you need to get either a LOT of AGI or VIT. Never both, especially when you have Berserk Potions or Awake Potions. VIT: This is a beautiful stat. With more VIT, means more DEF, HP, and better healing ability with potions. What more could you ask for? In my opinion, this is a much better stat to invest in than AGI, and can be extremely rewarding when you use it a lot. INT: This is a crucial stat when creating potions (obviously). With more INT, you'll deal out more damage with magic (useless), have more SP (not entirely great, considering even with only 1 INT, our skills will not likely use all our SP), and of course, increase your odds of success with potion creation, which is very handy. Only good for a Pure Brewer. However, even with Battle Alchemists, it's nice to have a bit of INT, which is why I left it at 25. DEX: This is also a crucial stat in creation of potions, if not, more important than INT. Also, high DEX will also mean that you will hit very frequently. That is, if you prefer to battle like I did. It will also raise your minimum damage, so that's always a plus. If you're going Battle, it might be a good idea to stop at about 50 - 60. Otherwise, Pure Brewers like to max it. LUK: It's good for criticals, but I can't say I've ever seen a critical Alchemist. I'm sure it'd be a very interesting class, but probably a little useless. LUK also plays a very important part in creating potions, but nowhere near as important as base level, job level, INT, and DEX do. Pure Brewers like to make this their third stat usually. Well, that's how each stat can be important to the Alchemist. Once you've got a good idea how you may wanna build your Alchemist, it's time to make him a Merchant. You will not, I repeat... you WILL NOT like being a Merchant. It is boring, and they only learn three somewhat useful skills for fighting. And one of them you can't even get until job level 35. ===================================================== Section V: Merchant Skills ===================================================== Enlarge Weight Limit--------------------------------- Pre-requisites: None Skill Type: Passive Target: Self SP Required: None Mastered at: Level 10 In-game Info: Increase maximum weight limit. Level 1: Maximum Weight + 200 Level 2: Maximum Weight + 400 Level 3: Maximum Weight + 600 Level 4: Maximum Weight + 800 Level 5: Maximum Weight + 1000 Level 6: Maximum Weight + 1200 Level 7: Maximum Weight + 1400 Level 8: Maximum Weight + 1600 Level 9: Maximum Weight + 1800 Level 10: Maximum Weight + 2000 Comments: This is a very good skill for Alchemists. Not so much for Blacksmiths though. Max this out, regardless of what kind of Alchemist you're building. More weight means more potions, more potions means you stay alive. Discount--------------------------------------------- Pre-requisites: Increase Weight Limit Level 3 Skill Type: Passive Target: Self SP Required: None Mastered at: Level 10 In-game Info: Decreases the price of items sold at NPC shops. NPC price reduction by skill level of Discount. Level 1: 7% Level 2: 9% Level 3: 11% Level 4: 13% Level 5: 15% Level 6: 17% Level 7: 19% Level 8: 21% Level 9: 23% Level 10: 24% Comments: This is also a very good skill. As an Alchemist, you need to be able to buy potions at a low price. This is more useful than Overcharge, believe it or not. Max this for becoming an Alchemist. Overcharge------------------------------------------- Pre-requisites: Increase Weight Limit Level 3 Discount Level 3 Skill Type: Passive Target: Self SP Required: None Mastered at: Level 10 In-game Info: Increases amount of zeny recieved for items sold to NPC shops by a certain percentage. Price range percentage by skill level of Overcharge. Level 1: 7% Level 2: 9% Level 3: 11% Level 4: 13% Level 5: 15% Level 6: 17% Level 7: 19% Level 8: 21% Level 9: 23% Level 10: 24% Comments: This is almost as important as Discount. Try to max this if you can, unless you have someone else who can Overcharge for you. Max Discount, but maxing this isn't completely necessary. If you're going for job 50 though, max it. Pushcart--------------------------------------------- Pre-requisites: Increase Weight Limit Level 5 Skill Type: Passive Target: Self SP Required: None Mastered at: Level 10 In-game Info: Enables rent and use of Pushcarts which provide additional storage for items, although items cannot be directly used or equipped from a Pushcart. Pushcarts can be rented from Kafra Employees. Pushcart Shortcut: (Alt+W) Level 1: Enables use of Pushcart and walking speed is 55% of normal speed Level 2: 60% walking speed Level 3: 65% walking speed Level 4: 70% walking speed Level 5: 75% walking speed Level 6: 80% walking speed Level 7: 85% walking speed Level 8: 90% walking speed Level 9: 95% walking speed Level 10: 100% walking speed Comments: This is a very crucial skill for all Alchemists. With all those potions, they're going to weigh you down very quickly and more easily than one would normally think. Max this so you can return to normal speed and keep many many potions in a nice little storage for yourself. Item Appraisal--------------------------------------- Pre-requisites: None Skill Type: Active Target: Item/Self/Supportive SP Required: 15 Mastered at: Level 1 In-game Info: Identify an unknown item, making it available for use. Level 1: Can identify unknown items without the use of a Magnifying Glass Comments: Useless, won't even cost you a single 100 zeny for a magnifier. Don't even put a point into this, it's a waste of time. Vending---------------------------------------------- Pre-requisites: Increase Weight Limit Level 5 Pushcart Level 3 Skill Type: Active Target: Self SP Required: 30 Mastered at: Level 10 In-game Info: Open a street stall for selling items to other players. Skill level affects the number os items that can vended at one time. Level 1: Can sell 3 items at once Level 2: Can sell 4 items at once Level 3: Can sell 5 items at once Level 4: Can sell 6 items at once Level 5: Can sell 7 items at once Level 6: Can sell 8 items at once Level 7: Can sell 9 items at once Level 8: Can sell 10 items at once Level 9: Can sell 11 items at once Level 10: Can sell 12 items at once Comments: It's really up to the player to decide what level they need to stop at. Get at least Level 1, cause this is a very good skill for making zeny. I only got Level 1, cause it's the best way I can make business with people. One thing to keep in mind though; to set up shop, you require a Pushcart. Mammonite-------------------------------------------- Pre-requisites: None Skill Type: Active Target: Enemy SP Required: 5 Mastered at: Level 10 In-game Info: Inflict surprising damage to a target by spending an amount of zeny determined by level of skill that is cast. Level 1: ATK 150%, 100 zeny Level 2: ATK 200%, 200 zeny Level 3: ATK 250%, 300 zeny Level 4: ATK 300%, 400 zeny Level 5: ATK 350%, 500 zeny Level 6: ATK 400%, 600 zeny Level 7: ATK 450%, 700 zeny Level 8: ATK 500%, 800 zeny Level 9: ATK 550%, 900 zeny Level 10: ATK 600%, 1000 zeny Comments: This is a very good skill, and a very bad skill. You will use your money very quickly if you use this continuously like I did. I was very rich with about 5 million zeny, and by the time I became an Alchemist, I only had 2 million x_x. Get the level you want, but with caution. Cart Revolution-------------------------------------- Pre-requisites: Job Level 35 and a completed quest Skill Type: Active Target: Enemy SP Required: Mastered at: Level 1 In-game Info: A splashed damage attack in which a Pushcart is smashed into a target. Inflicts 150% of the damage of a normal in addition to extra damage form the weight of items in Pushcart. Level 1: Does splash damage with 150% ATK. Additional damage with more weight in the Pushcart. Comments: This is a very good skill for those Battle Alchemists, like myself. Especially when you have a lot of items in the Pushcart, Mammonite becomes useless then. Skill Quest: You require 30 Iron, 30 Sticky Mucus, 20 Fly Wings, 5 Tentacles, 2 Grape Juice, and 1 Banana Juice. The NPC is in Alberta by the docks. Change Cart------------------------------------------ Pre-requisites: Job Level 30 and a completed quest Skill Type: Active Target: Self SP Required: 40 Mastered at: Level 1 In-game Info: Change Pushcart appearance. There are five different Pushcart styles that are chosen according to the character's Base Level. Level 1: Allows you to change your Pushcart appearance Comments: This skill is only for fun. Useless battle-wise, since it doesn't do anything, except change the look of your cart. Only bad thing about it though is that you'll only have your metal and wooden ones to choose until Base Level 66. Skill Quest: You require 50 Trunks, 20 Animal Skins, and 10 Irons. Go to the NPC in Alberta somewhere near the top of the map. He's by the Tool Shop. Crazy Uproar----------------------------------------- Pre-requisites: Job Level 15 and a completed quest Skill Type: Active Target: Self SP Required: 8 Mastered at: Level 1 In-game Info: Scream with battle vigor to add +4 STR for 5 minutes. Level 1: Puts STR up by 4 for 5 minutes Comments: This is a very good skill for us Battle Alchemists. As for the rest of the Alchemists out there that are planning to become pure brewers, you may want to skip this entirely. You won't be doing any physical attacks, so therefore you won't need this. Skill Quest: You require 50 Mushroom Spores, 7 Pearls, and 1 Banana Juice. The NPC is in Alberta once again. On the second road next to the very last one on the left of the map, go up this path until you see a guy dressed in black. ===================================================== Section VI: Alchemist Skills ===================================================== Axe Mastery------------------------------------------ Pre-requisites: None Skill Type: Passive Target: Self SP Required: None Mastered at: Level 10 In-game Info: Increase damage inflicted with Axe Class Weapons. Level 1: ATK +3 Level 2: ATK +6 Level 3: ATK +9 Level 4: ATK +12 Level 5: ATK +15 Level 6: ATK +18 Level 7: ATK +21 Level 8: ATK +24 Level 9: ATK +27 Level 10: ATK +30 Comments: This should have been given to the Blacksmiths, not us Alchemists. Even as a Battle Alchemist, I never use Axes, mostly cause as powerful as they are, they are still quite slow, even with high AGI. However, it is pretty crazy to see a Battle Alchemist with Adrenaline Rush at times. I'd say skip this entirely, regardless of what Alchemist you are creating. Potion Research-------------------------------------- Pre-requisites: None Skill Type: Passive Target: Self and Allies SP Required: None Mastered at: Level 10 In-game Info: Increase effectiveness of created potions as well as increase potion creatin success rate. Level 1: 5% Increase of Healing, 1% increase in success rates Level 2: 10% Increase of Healing, 2% increase in success rates Level 3: 15% Increase of Healing, 3% increase in success rates Level 4: 20% Increase of Healing, 4% increase in success rates Level 5: 25% Increase of Healing, 5% increase in success rates Level 6: 30% Increase of Healing, 6% increase in success rates Level 7: 35% Increase of Healing, 7% increase in success rates Level 8: 40% Increase of Healing, 8% increase in success rates Level 9: 45% Increase of Healing, 9% increase in success rates Level 10: 50% Increase of Healing, 10% increase in success rates Comments: This is one of the Alchemist's most crucial skills regardless of your build. Max this, no questions. Prepare Potion--------------------------------------- Pre-requisites: Potion Research Level 5 Skill Type: Active Target: Self SP Required: 5 Mastered at: Level 10 In-game Info: Enables manufacturing of potions and chemicals. The correct Potion Creation Guide is needed for the manufacture of specific potions. Each cast requires 1 Medicine Bowl. Level 1: 3% Increase in success rates Level 2: 6% Increase in success rates Level 3: 9% Increase in success rates Level 4: 12% Increase in success rates Level 5: 15% Increase in success rates Level 6: 18% Increase in success rates Level 7: 21% Increase in success rates Level 8: 24% Increase in success rates Level 9: 27% Increase in success rates Level 10: 30% Increase in success rates Comments: Once again, regardless of build, you need to max this. Not to mention, it is required for almost every skill as a pre-requisite. Bomb------------------------------------------------- Pre-requisites: Level 4 Prepare Potion Skill Type: Active Target: Ground/Enemy SP Required: 10 Mastered at: Level 5 In-game Info: Target an area and set it on fire by throwing a Bottle Grenade. The flames will not push back enemies within their range, but they do have a change of damaging the weapons of enemies. Each cast requires 1 Bottle Grenade. Level 1: 120% ATK damage, 1% chance of breaking weapon, lasts 40 seconds Level 2: 140% ATK damage, 2% change of breaking weapon, lasts 45 seconds Level 3: 160% ATK damage, 3% chance of breaking weapon, lasts 50 seconds Level 4: 180% ATK damage, 4% chance of breaking weapon, lasts 55 seconds Level 5: 200% ATK damage, 5% chance of breaking weapon, lasts 60 seconds Comments: Good and bad. Good parts to this are that it could break your opponent's weapon in PvP and WoE. Some bad parts to this are that it can only be placed on the ground, not where your opponent is standing. Another bad part is that they become quite expensive to manufacture, and aren't too great outside of player battles. However, undead are likely done for if you can lead them to your burning spot. One more thing to mention is that in PvP and WoE, you also get damaged by this Skill. One more thing is this skill is fire property as well. Acid Terror------------------------------------------ Pre-requisites: Level 5 Prepare Potion Skill Type: Active Target: Enemy SP Required: 15 Mastered at: Level 5 In-game Info: Fling a bottle of corrosive acid at an enemy that has the change of damaging the target's armor or causing the Bleeding effect. The chance of causing these statuses is affected by skill level. Each cast requires 1 Acid Bottle. Level 1: 140% ATK damage, 3% breaking armor, 3% chance of bleeding Level 2: 180% ATK damage, 7% breaking armor, 6% chance of bleeding Level 3: 220% ATK damage, 10% breaking armor, 9% chance of bleeding Level 4: 260% ATK damage, 12% breaking armor, 12% chance of bleeding Level 5: 300% ATK damage, 13% breaking armor, 15% chance of bleeding Comments: I absolutely love this skill, especially when it's maxed. There's nothing better than seeing someone get furious after destroying their armor, slowly following with Bomb to disarm them completely. This is good for monsters as well for getting its attention and bleeding them for your Floras. Max it if you're going Battle Alchemist since it works off ATK. They're not very expensive to collect and make either. Aid Potion------------------------------------------- Pre-requisites: Level 3 Prepare Potion Skill Type: Active Target: Self or Party Ally SP Required: 1 Mastered at: Level 5 In-game Info: Throw a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. Level 1: Can throw Red Potions and have 10% more healing effectiveness Level 2: Can throw Orange Potions and have 20% more healing effectiveness Level 3: Can throw Yellow Potions and have 30% more healing effectiveness Level 4: Can throw White Potions and have 40% more healing effectiveness Level 5: Can throw Blue Potions and have 50% more healing effectiveness Comments: This is what makes an Alchemist a better healer at times then a Priest. Where a person normally has to worry about the cast delay from a Priest's heal, this goes far quicker and can become much more effective if the person this potion is being thrown at has high VIT. This is can be used on you and also can be used on others, but only if they are in your party, or else no potion for them =P. This skill also increase the effectiveness of your potions, so throw them at yourself and you'll get more healing than normal. Max this, no questions asked. Summon Flora----------------------------------------- Pre-requisites: Level 6 Prepare Potion Skill Type: Active Target: Enemies SP Required: 20 Mastered at: Level 5 In-game Info: Summon a Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's Max HP. Caster can only summon monsters of the same type at once. At lower levels, more monsters can be summoned at one time than at higher Skill levels. Skill level 5 can only summon 1 monster. Each cast requires 1 Plant Bottle. Level 1: 2430 HP, 5 Mandragoras, 300 second duration Level 2: 2630 HP, 4 Hydras, 240 second duration Level 3: 2830 HP, 3 Floras, 180 second duration Level 4: 3030 HP, 2 Parasites, 120 second duration Level 5: 3230 HP, 1 Geographer, 60 second duration Comments: Your bread and butter. The first three levels of this skill are quite useless unfortunately, unless you really wanna irritate people in PvP with Hydras ^_^. The Parasites are the most useful, using ranged attacks, and have quite a bit of ATK with two out at once. The Geographer is good too, but only thing is that his duration isn't too long, and you'll have to draw monsters near him. Good for maybe 1 or 2 monsters at a time, and can help you save some zeny on potions when he uses Heal on you. Max this skill. Summon Marine Sphere--------------------------------- Pre-requisites: Level 2 Prepare Potion Skill Type: Active Target: Enemies SP Required: 10 Mastered at: Level 5 In-game Info: Summon a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. Each cast requires 1 Marine Sphere Bottle. Level 1: 2400 HP, lasts 40 seconds Level 2: 2800 HP, lasts 50 seconds Level 3: 3200 HP, lasts 60 seconds Level 4: 3600 HP, lasts 70 seconds Level 5: 4000 HP, lasts 80 seconds Comments: This skill... it's hard to say whether it's good or not. Problem is, that when it does get hit, it runs away from the monsters, usually getting completely out of range for the Self-Destruct to even work on them. However, when it does hit, it's quite catastrophic. The damage is extremly high. If you do get this, don't get it any higher than Level 1. Improving the level won't help the damage, just makes it harder to kill. One warning though, is that when used in PvP, it will hurt you too >_<. If I find a way to use this safely and effectively, I shall post it here. Biochemical Helm------------------------------------- Pre-requisites: Level 2 Prepare Potion Skill Type: Active Target: Allies SP Required: 20 Mastered at: Level 5 In-game Info: Protect a targeted ally's Headgear from damage in battle for a set duration affected by the level of the skill. Each cast requires 1 Glistening Coat. Level 1: Lasts 120 seconds Level 2: Lasts 240 seconds Level 3: Lasts 360 seconds Level 4: Lasts 480 seconds Level 5: Lasts 600 seconds Comments: Of course this is good. Especially against those pesky Rogues. When you use this, they won't be able to Divest the Helm or any other protection that you give people. This protection and all the others are good, but will use almost all your skill points if you max them all out. Only good if you're going full support for WoE. Synthesized Shield----------------------------------- Pre-requisites: Level 2 Prepare Potion Level 3 Biochemical Helm Skill Type: Active Target: Allies SP Required: 25 Mastered at: Level 5 In-game Info: Protect a targeted ally's Shield from damage in battle for a set duration affected by the level of the skill. Each cast requires 1 Glistening Coat. Level 1: Lasts 120 seconds Level 2: Lasts 240 seconds Level 3: Lasts 360 seconds Level 4: Lasts 480 seconds Level 5: Lasts 600 seconds Comments: Same as Biochemical Helm. Synthetic Armor-------------------------------------- Pre-requisites: Level 2 Prepare Potion Level 3 Biochemical Helm Level 3 Synthesized Shield Skill Type: Active Target: Allies SP Required: 25 Mastered at: Level 5 In-game Info: Protect a targeted ally's Armor from damage in battle for a set duration affected by the level of the skill. Each cast requires 1 Glistening Coat. Level 1: Lasts 120 seconds Level 2: Lasts 240 seconds Level 3: Lasts 360 seconds Level 4: Lasts 480 seconds Level 5: Lasts 600 seconds Comments: Same as Biochemical Helm. Alchemical Weapon------------------------------------ Pre-requisites: Level 2 Prepare Potion Level 3 Biochemical Helm Level 3 Synthesized Shield Level 3 Synthetic Armor Skill Type: Active Target: Allies SP Required: 30 Mastered at: Level 5 In-game Info: Protect a targeted ally's Weapon from damage in battle for a set duration affected by the level of the skill. Each cast requires 1 Glistening Coat. Level 1: Lasts 120 seconds Level 2: Lasts 240 seconds Level 3: Lasts 360 seconds Level 4: Lasts 480 seconds Level 5: Lasts 600 seconds Comments: Same as Biochemical Helm. Bioethics-------------------------------------------- Pre-quisites: A completed quest Skill Type: Passive Target: Self SP Required: None Mastered at: Level 1 In-game Info: A skill that is fundamental in enabling the creation of Homunculi. Level 1: Allows for other Homunculus skills to appear Comments: Most Alchemists nowadays use a Homunculus. I myself, do as well. Homunculus are great little creatures that will help us more and more as they level. I would definitely say sacrifice a few points to be able to summon one. Call Homunculus-------------------------------------- Pre-requisites: Bioethics Skill Type: Active Target: Self SP Required: 10 Mastered at: Level 1 In-game Info: Summon an existing Homunculus that was stored using the Vaporize skill. Each cast requires 1 Embryo. Level 1: Summons Homunculus Comments: Don't let that "requires 1 Embryo" scare you. You only need the Embryo for one time only, and that's when you first summon your Homunculus. After that, you will no long need any Embryos. One more thing to keep in mind, is that if you're using the preset AI system that Gravity gave us, when you use this, the Homunculus will attack the nearest enemy. Vaporize--------------------------------------------- Pre-requisites: Bioethics Call Homunculus Skill Type: Active Target: Self SP Required: 50 Mastered at: Level 1 In-game Info: Vaporize Homunculus into a form that is much easier to carry around. This skill is only usable if Homnuculus has at least 80% of its Max HP. Vaporized Homunculus can be restored with the Call Homunculus skill. Level 1: Allows you to store your Homunculus away for a while Comments: Don't let it scare you. Your Homunculus will not die, just be stored for a while so that you don't have to worry about it. It won't grow hungry or die, so you don't have to worry about it. It won't gain exp though. Homunculus Resurrection------------------------------ Pre-requisites: Bioethics Call Homunculus Vaporize Skill Type: Active Target: Self SP Required: 74 Mastered at: Level 5 In-game Info: Revive a Homunculus that has been defeated in battle. Level 1: Revive Homunculus Level 2: Revive Homunculus Level 3: Revive Homunculus Level 4: Revive Homunculus Level 5: Revive Homunculus Comments: This will let you revive your Homunculus if a monster kills it. Strangely enough, even though it has 5 levels of resurrection, no one knows what the differences between them are. ===================================================== Section VII: Your Homunculus ===================================================== Thanks to the Lighthalzen patch that was created, players are now able to use their Alchemists much more efficiently due to an extra party member. This little Homunculus can be controlled by you and even has its own stats and skills that it can learn. How handy is that? Only problem with it is that it cannot be buffed, nor can it be healed by Heal. The only one that can heal it is you, and that can only be done through Aid Potion. One thing to note first about the Homunculus are its stats. For anyone who has played Pokemon, your Homunculus is a lot like a Pokemon with specific IVs, which were Indidual Values, which indicated how many extra points to a stat you may get, or the rate at which the stat may increase. This is a lot how the Homunculus works. It will have some stats that are preset at a certain value that will increase by a certain amount every time it gains a level. I'm pretty sure the values are random, so if you don't get the values you want, you could always try making another Homunculus. However, you will have to keep in mind, you may not get the same Homunculus as you did before. For a calculator, go here: http://www.amesani.org/ro/homun/statcalc.php Another part that makes this interesting is that we can program our Homunculus ourselves. I have not done this yet, so I can't help ya there. There's a guide in the Gravity program folder though that tells you the commands on how you can program it. First of all, let's take a look at each Homunculi. Amistr----------------------------------------------- Eats: Zargon Specialty: Defense Comments: I'd say most of the people usually want this one. For many reasons too. Since he focuses in defense so well, he can protect the Alchemist without much worry of dying, himself. His skills are focus in defending himself and the player perfectly. This is good for any kind of Alchemist. Skills Castling In-game Info: Instantly switch the location of the caster with the Amistr Homunculus so that monsters attacking the caster will target Amistr instead. Level 1: 20% Success Chance Level 2: 40% Success Chance Level 3: 60% Success Chance Level 4: 80% Success Chance Level 5: 100% Success Chance Comments: I love this skill. Only problem is that currently, it is bugged, so the enemies won't change their target to Amistr. However, you will still switch spots, which can make for a nice, quick escape. Amistr Bulwark In-game Info: Enhance the Defense of the caster and the Amistr Homunculus for this skill's duration. Level 1: DEF+ 2 40 Sec Duration Level 2: DEF +4 35 Sec Duration Level 3: DEF +6 30 Sec Duration Level 4: DEF +8 25 Sec Duration Level 5: DEF +10 20 Sec Duration Comments: Eh, this skill is alright. It helps build your defense, as well as his, but won't make a drastic difference. It can help though when you need it to. Adamantium Skin In-game Info: Permanently increase the Homunculus's Defense, Max HP and HP Recovery Rate. Level 1: DEF +4, Max HP +2%, HP Recovery Rate +5% Level 2: DEF +8, Max HP +4%, HP Recovery Rate +10% Level 3: DEF +12, Max HP +6%, HP Recovery Rate +15% Level 4: DEF +16, Max HP +8%, HP Recovery Rate +20% Level 5: DEF +20, Max HP +10%, HP Recovery Rate +25% Comments: VERY nice skill. Max this as soon as you can, for it will be very handy when they fix that bug with Castling. Vanilmirth------------------------------------------- Eats: Scell Specialty: Offensive Magic Comments: This one isn't quite as popular, but you seem them around every so often. This one uses the bolts that Mages learn to attack their enemies. The only thing that sometimes makes people weary is the fact that it uses a random bolt. He can also learn a healing skill, but that targets either himself, the enemy, or you; and again, unfortunately, it is random who it will target. Skills Caprice In-game Info: A random Bolt skill. The level of the Bolt skill cast is affected by the skill level of Caprice. Level 1: Cast Lv 1 Bolt skill Level 2: Cast Lv 2 Bolt skill Level 3: Cast Lv 3 Bolt skill Level 4: Cast Lv 4 Bolt skill Level 5: Cast Lv 5 Bolt skill Comments: Sometimes, I'm somewhat envious of this skill. Each time it levels up, you can cast a higher leveled bolt, and that could be quite nice. Just keep in mind, the bolt is random, so when fighting in Magma, he could end up killing you with a Fire Bolt. Chaotic Blessings In-game Info: Restore HP to a target randomly selected among enemies, the Homuculus's master or the Homunculus itself. Level 1: Lv 1 Heal 20% Chance of Healing Self, 30% Chance of Healing Master, 50% Chance of Healing Enemy Level 2: Lv 1-2 Heal 50% Chance of Healing Self, 10% Chance of Healing Master, 40% Chance of Healing Enemy Level 3: Lv 1-3 Heal 25% Chance of Healing Self, 50% Chance of Healing Master, 25% Chance of Healing Enemy Level 4: Lv 1-4 Heal 60% Chance of Healing Self, 4% Chance of Healing Master, 36% Chance of Healing Enemy Level 5: Lv 1-2 Heal 34% Chance of Healing Self, 33% Chance of Healing Master, 33% Chance of Healing Enemy Comments: I love and hate this skill. He could either help you, himself, or make things worse than they may already be. If you want to get it however, you may wanna just stick with Level 4. That seems to be the best choice. Instruction Change In-game Info: Increase Homunculus's INT and STR. Level 1: +1 INT, +1 STR Level 2: +2 INT, +1 STR Level 3: +2 INT, +3 STR Level 4: +4 INT, +4 STR Level 5: +5 INT, +4 STR Comments: Very good, max this quickly. Since it's passive, it'll be active at all times. Filir------------------------------------------------ Eats: Garlet Specialty: AGI based Attacking Comments: My favorite, and the one that I use. This one is the best attacker of them all, hands down. Filir learns a skill to improve his flee rate, a skill to improve his aspd, and also a skill that hits multiple times, kind of familiarizing with a Crusder's Holy Cross. In my opinion, this is the best Homunculus. But that might just be because I'm a Battle Alchemist. They're basically a mini Assassin. Skills Moonlight In-game Info: Command Filir Homunculus to peck repeatedly at a nearby target. Level 1: 1 Peck, Damage +220% Level 2: 2 Pecks, Damage +330% Level 3: 2 Pecks, Damage +440% Level 4: 2 Pecks, Damage +550% Level 5: 3 Pecks, Damage +660% Comments: Awesome skill. Max this and Flitting quickly. This will be your Filir's best way of taking enemies out quickly. Flitting In-game Info: Temporarily increase Filir Homunculus's Attack Power and Speed. Level 1: Aspd +3 Attack Power +110% 60 Sec Duration 60 Sec Cast Delay Level 2: Aspd +6 Attack Power +115% 55 Sec Duration 70 Sec Cast Delay Level 3: Aspd +9 Attack Power +120% 50 Sec Duration 80 Sec Cast Delay Level 4: Aspd +12 Attack Power +125% 45 Sec Duration 90 Sec Cast Delay Level 5: Aspd +15 Attack Power +130% 40 Sec Duration 120 Sec Cast Delay Delay Comments: This is also very good. More aspd and power at once can be quite handy. It's usually good to use this and Moonlight together to help make your enemy drop quicker. Accelerated Flight In-game Info: Temporarily increase Filir Homunculus's Flee Rate by pushing it to its physical limits. Level 1: Flee Rate +20 60 Sec Duration 60 Sec Cast Delay Level 2: Flee Rate +30 55 Sec Duration 70 Sec Cast Delay Level 3: Flee Rate +40 50 Sec Duration 80 Sec Cast Delay Level 4: Flee Rate +50 45 Sec Duration 90 Sec Cast Delay Level 5: Flee Rate +60 40 Sec Duration 120 Sec Cast Delay Comments: This is also quite good, but only in the higher levels. Getting a very high flee rate sometimes makes some Assassins jealous ^_^. Lif-------------------------------------------------- Eats: Pet Food Specialty: Healing Comments: You never see these, even as cute as they are. Lif is the healing type, and since we're Alchemists with Aid Potion, and a nice little Geographer, most people don't like to use Lif since that's basically all she can do. She can however, practically give you an AGI Up spell that will let you run quite fast, and I think it may even outdo the Priest's AGI Up. Good for Battle Alchemists probably. Skills Healing Hands In-game Info: Restore a player's HP with a method that mimics the Acolyte's Heal skill. The amount of restored HP is affected by the skill's level, caster's Base Level and INT. Each cast requires 1 Condensed Red Potion. SP Consumption By Level. Level 1: 13 SP Level 2: 16 SP Level 3: 19 SP Level 4: 22 SP Level 5: 25 SP Comments: This is a very neat skill, considering how easy Red Potions are to find and make, as well as those Cactus Needles. Making Condensed Red Potions wouldn't take too much time and effort, and could be worth it when you've got a Lif. Urgent Escape In-game Info: Temporarily increase the moving speed of caster and Homunculus so that they can escape from a critical situation. Level 1: 40 Sec Duration Movement Speed +10% Level 2: 35 Sec Duration Movement Speed +20% Level 3: 30 Sec Duration Movement Speed +30% Level 4: 25 Sec Duration Moving Speed +40% Level 5: 20 Sec Duration Movement Speed +50% Comments: This skill is my favorite of Lif's. You'll be able to make a quick escape if the battle seems to be turning against you, and you can run like a coward. Only problem is that it doesn't last too long. Brain Surgery In-game Info: Alter the Lif Homunculus's brain to increase its Max SP, SP Recovery Rate and the effectiveness of the Healing Hands skill. Level 1: Max SP +1% SP Recovery +3% Healing Hands +2% Level 2: Max SP +2% SP Recovery +6% Healing Hands +4% Level 3: Max SP +3% SP Recovery +9% Healing Hands +6% Level 4: Max SP+ 4% SP Recovery +12% Healing Hands +8% Level 5: Max SP +5% SP Recovery +15% Healing Hands +10% Comments: This skill will make Lif even better at everything she does. Max this as quickly as you can if you're intending to have one of these. ===================================================== Section VIII: Where to Level ===================================================== Without any plan of leveling, you may end up losing a lot of exp, or just never gain any. You need to know when, where, and how to level. As a Merchant, Einbroch is going to become kind of annoying to you. Level 1-20: You can level quite well on Poporing Island for quite a while. The exp is quite good, then you can start moving onto some more difficult things. Level 21-40: You can try some early parts of Byalan, or you can go and try Comodo's dungeon for a bit. Level 41-60: Metalings are here! You should go to Einbroch to kill Metalings until you change into an Alchemist at job 40. If you decide to go job 50, like most Merchants should, then you might want to get a fire weapon for Leaf Cats. Level 60-70(as a Merchant): Try getting someone to leech you on Leaf Cats, or if you have a good Mammonite or a good quantity of items in your cart with a fire weapon, you can fight those Leaf Cats yourself. Level 60-75(as an Alchemist): Go to Louyang when you have Level 4 Summon Flora. That will be your greatest weapon here. I have a few warnings for you though. People WILL kill your Floras, be jerks, and be idiots, as for some strange reason, a lot of very dumb people like to flock to Louyang. Dead Branch parties are also quite common here. 76-99: You can stick around Louyang for a long time until you feel you may be good enough to take out some of Clock Tower's underground enemies, as Bathories and other such enemies down there can give you quite a massive amount of exp. Other than that, I'd say don't try anything too difficult until you're in your 80's or 90's.

Ragnarok Assassin Guide

====================
I. Introduction
====================
In this guide I will be showing you Many ways to build an assassin. All of
of these builds where made by me.

I made this guide to help new players that will be making Assassins to make 
their Assassin the most powerful Assassin.
====================
II. Stats and Equipment
====================

-------------------------------
Critical Assassin
-------------------------------
*Warning- To achieve 99% crit rate on this build leave dex at 22
and vit at 12 to get 36 luk.*
--------------------
Final Equipment:
--------------------
This is the best equipment you can have for this type of Assassin.

Head(Top): Any
Head(Middle):  Any
Head(Bottom): Any

Left/Right Hand; Jur (3 Skeleton Soldier Cards)
Skeleton Soldier Card= +9% Critical Rate
--------------------------------------------------
Possible Weapons combinations:
--------------------------------------------------
Triple +20% damage jurs
critical double +20% damage jurs
double critical +20% damage jurs


Body: Speedy Chainmail/Chainmail of Herman +1 Agi/+2 def

Robe: Slotted Manteu (Whisper/reydric Card)
Whisper Card= +20 Flee
reydric card= 15% resistance to neutral attacks

Shoes: Slotted Boots(Matyr Card)
Matyr card= +1 Agi, Max HP +12%

Accessory 1: Clip/Slotted Brooch/Slotted Ring (Kobold Card)
Accessory 2: Clip/Slotted Brooch/Slotted Ring (Kobold Card)
Kobold Card = +5% Critical Rate, +1 str

--------------------
Distributing Stats:
--------------------
To begin the game you must make a character and distribute some stat points.
Str: Raises ATK and Weight Limit.
Agi: Raises Flee Rate and ATK speed
Vit: Increases HP, Potency of Healing items, and defense.
Int: Raises SP and Magic Attack
Dex: Raises ATK speed, Hit Rate, and adds to Minimum Damage.
Luk: Raises Critical/Perfect Dodge Rate and many other things.

Every 5 luk= 1 ATK to Min and Max ATK.
I recommend these stats to begin the game
Str:9
Agi:9
Vit:9

By the time you’re a thief(Base lv.12) your stats should be 
Str:15
Agi:10
Vit:10
Int: 1
Dex:10
Luk: 1

Base Lv.20
Str:20
Agi:20
Vit:10
Int: 1
Dex:10
Luk: 3

Base Lv.25
Str:20
Agi:20
Vit:10
Int: 1
Dex:20
Luk: 6

Base Lv.30
Str:20
Agi:30
Vit:10
Int: 1
Dex:20
Luk: 7

Base Lv.35
Str:30
Agi:30
Vit:10
Int: 1
Dex:20
Luk: 10

Base Lv.40
Str:30
Agi:40
Vit:10
Int: 1
Dex:20
Luk: 10

Base Lv.45
Str:40
Agi:40
Vit:10
Int: 1
Dex:22
Luk: 10

Base Lv.50
Str:50
Agi:40
Vit:10
Int: 1
Dex:22
Luk: 10

Base Lv.55
Str:50
Agi:50
Vit:10
Int: 1
Dex:22
Luk: 12

Base Lv.60
Str:50
Agi:50
Vit:10
Int: 1
Dex:22
Luk: 30

Base Lv.65
Str:50
Agi:60
Vit:10
Int: 1
Dex:22
Luk: 30

Base Lv.70
Str:50
Agi:70
Vit:10
Int: 1
Dex:22
Luk: 30

Base Lv.75
Str:62
Agi:70
Vit:10
Int: 1
Dex:22
Luk: 30

Base Lv.80
Str:74
Agi:70
Vit:10
Int: 1
Dex:24
Luk:30

Base Lv.85
Str:81
Agi:73
Vit:10
Int: 1
Dex:25
Luk:30

Base Lv.90
Str:84
Agi:81
Vit:10
Int: 1
Dex:25
Luk:30

Base Lv.95
Str:85
Agi:90
Vit:10
Int: 1
Dex:25
Luk:30

--------------------
Final Stats(Including Equip, no job bonus)
--------------------
Str:92
Agi:90+2
Vit:13
Int: 1
Dex:25
Luk:33

Final Job bonus
Str: 6
Agi:10
Vit: 2
Int: 4
Dex: 8
Luk: 0


Perfect Dodge (Current System): 4%
Critical Rate with triple critical(unmodified): 98%


--------------------------------
Perfect Dodge Assassin
--------------------------------
--------------------
Final Equipment:
--------------------
This is the best equipment you can have for this type of Assassin.
Head(Top): Any
Head(Middle):  Any
Head(Bottom): Any

Left Hand:   Fortune Sword (+20% Perfect Dodge, +5 Luk)

Right Hand: Fortune Sword(+20% Perfect Dodge, +5 Luk)
/
Body: Speedy Chainmail/Chainmail of Herman  +1 Agi/+2 def
Thief bug Card=+1 Agi
Steel Chon Chon card= +2 def

Robe: Slotted Manteu (Whisper/reydric Card)
Whisper Card=+20 flee
Reydric Card= 15% resistance to neutral attacks

Shoes: Slotted Boots(Matyr Card)
Matyr Card= +1 agi, Max HP+12%

Accessory 1: Clip/Slotted Brooch/Slotted Ring/Slotted Rosary (Yoyo Card)
Accessory 2: Clip/Slotted Brooch/Slotted Ring/Slotted Rosary (Yoyo Card)
Yoyo Card = +5% Perfect Dodge +1 Agi

--------------------
Distributing Stats:
--------------------
I recommend these stats to begin the game
Str:9
Agi:9
Vit:9

By the time you’re a thief(Base lv.12) your stats should be 
Str:14
Agi: 9
Vit :10
Int : 1
Dex: 9
Luk: 1

Base Lv.20
Str:22
Agi: 9
Vit :10
Int : 1
Dex: 14
Luk: 10

Base Lv.25
Str:22
Agi: 25
Vit :10
Int : 1
Dex: 14
Luk: 11

Base Lv.30
Str:22
Agi:30
Vit :10
Int : 1
Dex: 14
Luk: 12

Base Lv.35
Str:30
Agi:30
Vit :10
Int : 1
Dex:18
Luk:12

Base Lv.40
Str:35
Agi:30
Vit :10
Int : 1
Dex:19
Luk:20

Base Lv.45
Str:40
Agi:30
Vit :10
Int : 1
Dex:20
Luk:27

Base Lv.50
Str:40
Agi:40
Vit :10
Int : 1
Dex:21
Luk:29

Base Lv.55
Str:50
Agi:40
Vit :10
Int : 1
Dex:21
Luk:30

Base Lv.60
Str:60
Agi:40
Vit :10
Int : 1
Dex:21
Luk:30

Base Lv.65
Str:60
Agi:50
Vit :10
Int : 1
Dex:21
Luk:34

Base Lv.70
Str:70
Agi:50
Vit :10
Int : 1
Dex:21
Luk:34

Base Lv.75
Str:79
Agi:50
Vit :10
Int : 1
Dex:21
Luk:35

Base Lv.80
Str:79
Agi:50
Vit :10
Int : 1
Dex:21
Luk:51

Base Lv.85
Str:79
Agi:50
Vit :10
Int : 1
Dex:21
Luk:64

Base Lv.90
Str:80
Agi:50
Vit :10
Int : 1
Dex:25
Luk:73

Base Lv.95
Str:80
Agi:50
Vit :10
Int : 1
Dex:25
Luk:84

Base Lv.95
Str:80
Agi:50
Vit :10
Int : 1
Dex:25
Luk:84

----
Final Stats:(Including Equip, no job bonus)
----
Str:80
Agi:55+4
Vit:10
Int: 1
Dex:25
Luk:90+10

Final Job bonus
Str: 6
Agi:10
Vit: 2
Int: 4
Dex: 8
Luk: 0



Perfect Dodge :61%
Critical Rate (Unmodified):33%

---------------------------------
Hybrid Perfect Dodge/Critical Assassin
---------------------------------
--------------------
Final Equipment
--------------------

Head(Top): Any
Head(Middle): Any
Head(Bottom): Any

Left/Right Hand: Jur (3 Skeleton Soldier cards)
Skeleton Soldier Card= +9% Critical Rate
--------------------------------------------------
Possible Weapons combinations:
--------------------------------------------------
Triple +20% damage jurs
critical double +20% damage jurs
double critical +20% damage jurs


Body: Speedy Chainmail/Chainmail of Herman 
Thief Bug Card= +1 agi
Steel Chon Chon card=+2 def

Robe: Slotted Manteu (Whisper/reydric Card)
Whisper Card= +20 Flee
Reydric Card= 15% resistance to neutral attacks

Shoes: Slotted Boots(Matyr Card)
Matyr Card= +1 Agi, Max HP+12%

Accessory 1: Clip/Slotted Brooch/Slotted Ring (Yoyo/Kobold Card)
Accessory 2: Clip/Slotted Brooch/Slotted Ring (Yoyo/Kobold Card)
Yoyo Card = +5% Perfect Dodge +1 Agi
Kobold Card= +5 Critical, +1 str


--------------------
Distributing Stats:
--------------------

I recommend these stats to begin the game
Str:9
Agi:9
Dex:9

By the time you’re a thief(Base lv.12) your stats should be 
Str:15
Agi:11
Vit:11
Int: 1
Dex:10
Luk: 1

Base Lv.20
Str:20
Agi:20
Vit:12
Int: 1
Dex:10
Luk: 1


Base Lv.25
Str:25
Agi:20
Vit:12
Int: 1
Dex:15
Luk: 1

Base Lv.30
Str:30
Agi:25
Vit:12
Int: 1
Dex:16
Luk: 1

Base Lv.35
Str:30
Agi:32
Vit:12
Int: 1
Dex:16
Luk: 1

Base Lv.40
Str:40
Agi:32
Vit:12
Int: 1
Dex:20
Luk: 1

Base Lv.45
Str:40
Agi:40
Vit:18
Int: 1
Dex:20
Luk: 1


Base Lv.50
Str:40
Agi:50
Vit:18
Int: 1
Dex:20
Luk: 2

Base Lv.55
Str:40
Agi:50
Vit:18
Int: 1
Dex:20
Luk:25

Base Lv.60
Str:50
Agi:50
Vit:18
Int: 1
Dex:20
Luk:28

Base Lv.65
Str:51
Agi:59
Vit:18
Int: 1
Dex:20
Luk:30

Base Lv.70
Str:51
Agi:69
Vit:18
Int: 1
Dex:20
Luk:30

Base Lv.75
Str:60
Agi:70
Vit:18
Int: 1
Dex:20
Luk:33


Base Lv.80
Str:60
Agi:70
Vit:18
Int: 1
Dex:20
Luk:49

Base Lv.85
Str:70
Agi:70
Vit:18
Int: 1
Dex:20
Luk:52

Base Lv.90
Str:70
Agi:70
Vit:20
Int: 1
Dex:20
Luk:65

Base Lv.95
Str:80
Agi:71
Vit:20
Int: 1
Dex:20
Luk:65
----
Final Stats:(Including Equip, no job bonus)
----
Str:82/84 (82 with kobold card) 
Agi:74 +4
Vit:23 
Int: 1 
Dex:25
Luk:65 

Final Job bonus
Str: 6
Agi:10
Vit: 2
Int: 4
Dex: 8
Luk: 0

Perfect Dodge :18%

Critical Rate (Unmodified):97%

-----------------------------
Max Attack Speed Build
-----------------------------
----------------
Final equipment
----------------
Head(top): Ghost Bandana (AGI +2)
Head(Middle): Any
Head(Bottom): Any

Left/Right Hand: +7 Jur (3 Skeleton Soldier Cards)
Skeleton Soldier Cards= +9% Critical Rate

Body: Slotted Thief Clothes (Thief Bug Card) +2 Agi

Robe: Slotted Manteu (Whisper Card)
Whisper Card= +20 Flee

Shoes: Slotted boots(Thief Bug Card)
Thief Bug Card= +2 Agi

Accessory 1: Clip (Yoyo Card)
Accessory 2: Clip (Yoyo Card)
Yoyo Card = +5 Perfect Dodge +1 Agi

--------------------
Distributing Stats:
--------------------

I recommend these stats to begin the game
Str:9
Agi:9
Dex:9

By Base Lv.12
Str:13
Agi: 9
Vit:15
Int: 1
Dex: 9
Luk: 1

Lv.20
Str:20
Agi:12
Vit:15
Int: 1
Dex:15
Luk: 1

Lv.25
Str:23
Agi:20
Vit:15
Int: 1
Dex:15
Luk: 1

Lv.30
Str:29
Agi:20
Vit:15
Int: 1
Dex:20
Luk: 1

Lv.35
Str:30
Agi:29
Vit:15
Int: 1
Dex:20
Luk: 5

Lv.40
Str:40
Agi:29
Vit:15
Int: 1
Dex:20
Luk: 5

Lv.45
Str:40
Agi:40
Vit:15
Int: 1
Dex:20
Luk: 5

Lv.50
Str:40
Agi:50
Vit:15
Int: 1
Dex:20
Luk: 5

Lv.55
Str:50
Agi:50
Vit:15
Int: 1
Dex:20
Luk: 7

Lv.60
Str:50
Agi:50
Vit:15
Int: 1
Dex:20
Luk:30

Lv.65
Str:60
Agi:50
Vit:17
Int: 1
Dex:20
Luk:30

Lv.70
Str:60
Agi:60
Vit:21
Int: 1
Dex:20
Luk:30

Lv.75
Str:64
Agi:60
Vit:22
Int: 1
Dex:20
Luk:40

Lv.80
Str:64
Agi:67
Vit:30
Int: 1
Dex:20
Luk:40

Lv.85
Str:64
Agi:74
Vit:35
Int: 1
Dex:24
Luk:40

Lv.90
Str:64
Agi:84
Vit:35
Int: 1
Dex:24
Luk:40


Lv.95
Str:64
Agi:95
Vit:35
Int: 1
Dex:24
Luk:40

Final Stats (Job bonuses not included)
Str:64
Agi:99+8
Vit:41
Int: 1
Dex:24
Luk:40

Final Job Bonues
Str: 6
Agi:10
Vit: 2
Int: 4
Dex: 8
Luk: 0

Final ASPD: 175

Attacks Per Second: 2 left/right hand hits (4 hits total)

Hit Rate: 132

Atk:199 Max
Crit Damage: 229

Max Flee: 266

Perfect Dodge Rate:15%

Critical Rate: 84%



====================
III. Skills
====================

This is the section where I tell you what skills to get first.

--------------------
Thief
-------------------- 
As a Thief all types of Assassins should have these ending skills. It is 
recommended that you get these skills in order. Currently Gravity says that 
the required job level to become an assassin WILL BE job level 44.
IF you want to change at job level 40, leave steal at level 5.
Double Slash Level 10
Increase Dodge Level 10
Envenom Level 10
Steal Level 10
Hiding Level 3
Detoxify Level 1

--------------------
Critical Assassin
--------------------
These are the skills recommended for a critical assassin. You may get them in 
any order you please. You can waste any remanding skill points on anything you 
want.

Katar Mastery Level 10
Sonic Blow Level 10
Cloaking Level 5
Grimtooth Level 5
Enchant Poison Level 5
Venom Dust Level 5
Poison React Level 5
Venom Splasher Level 5

--------------------
Perfect Dodge Assassin
--------------------
These are the skills recommended for a perfect dodge assassin. You may get them
in any order you please. You can waste any remaining skill points on anything 
you want.

Katar Mastery Level 10
Right Hand Mastery Level 5
Left Hand Mastery Level 5
Cloaking Level 5
Sonic Blow Level 5
Grimtooth Level 5
Venom Dust Level 5
Poison React Level 5
Venom Splasher Level 5

--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
These are the skills recommended for a Hybrid assassin. You may get them in 
any order you please. You can waste any remaining skill points on anything you 
want.

Katar Mastery Level 10
Sonic Blow Level 10
Cloaking Level 5
Grimtooth Level 5
Enchant Poison Level 5
Venom Dust Level 5
Poison React Level 5
Venom Splasher Level 5

--------------------
Max Attack Speed Build
--------------------
These are the skills recommended for an ASPD assassin. You may get them in 
any order you please. You can waste any remaining skill points on anything you 
want.

Katar Mastery Level 10
Sonic Blow Level 10
Cloaking Level 5
Grimtooth Level 5
Enchant Poison Level 5
Venom Dust Level 5
Poison React Level 5
Venom Splasher Level 5

====================
IV. Leveling / Game Guide
====================
--------------------
All:
--------------------
Well in this section I will explain where to level ,what weapons you should 
use, etc.

No matter which road you pick you will have to begin the same way.

You will begin in the training grounds. If you are new to the game this will 
teach you many things about the game so you don't act like an idiot while 
playing. They will put you through many tests and if you answer the questions 
correctly you will be rewarded. At the end of the training grounds you will 
take a test which will determine which class suits you the best. If you end up 
with them recommending you to be a thief you will be teleported to morroc and 
given extra zenny, but if you get stuck with another class tell them you want 
to go with your original class which is a thief and tell them to teleport you 
to Morroc.

You are now in Midgard the ragnarok world. 

This is the equipment/items/zenny they give you at the beginning:
1 Knife
1 Cotton Shirt

The items depend on how many questions you answered correctly.
Your zenny depends on if they recommended you to be a thief.

From now you will begin training.


Head to the northern exit which leads to the dessert. In the dessert you will 
find a couple types of monsters. You will see porings, pickys, Pecco Eggs, and 
Condors. 

At the beginning you will have to level on just porings, pecco eggs, and the 
occasional picky. When your HP gets low just use a healing item or wait until 
your HP recharges. Once you are base level 6 you should be able to kill 
Condors. Keep on killing these monsters until you are job level 10.

When you are job level 10 head back into Morroc and then go to the north 
western exit which will lead you to a dessert with a fountain and pyramids. 
Prepare your healing items because it will be the toughest run of your life so 
far. Don't even bother attacking any monsters in here, you will just get 
killed. Walk into the pyramid and try to stick to people that are stronger than
you. Walk through the maze until you find stairs that lead down. If you are in 
the right place you should be in a hallway. Go straight down the hallway and a 
NPC should be behind a counter. Talk to the NPC and he will send you out on a 
quest. You now exit the pyramid and head to the fountain outside. There should 
be another NPC waiting for you that will let you into a dungeon.

Now you must collect a semi-rare mushroom. This shouldn't take more than a 
while but beware, there are aggressive monsters there. Once you finish you 
should become a thief. Now walk into Morroc and take the northern exit.

You must now make a journey to Prontera. If you have lots of zenny you can just
buy a warp but if you don't you'll have to walk through the dessert. I 
recommend you walk through the dessert, it’s a good way to get EXP.

Once you are in Prontera you can sell what you have collected in monster drops 
and you should have enough zenny to buy a Cutter or Main Gauche.
After you are done selling/buying head to the building in the northwest part of
town. There you must sign up in a mission to kill the monsters in prontera's 
sewers. After you sign up you will be teleported to the dungeon.

Once inside try killing thief bugs that are alone and eventually Tarou's and 
bats.

--------------------
By Base lv.20
--------------------
You should go to culverts level 2 and kill anything that you can kill.
If you are lucky you will be able to find Blades which you can either
use or just sell for money. Try to stay away from big groups of people
because they will only bring lag. Always leave atleast 1 jellopy on the
ground to attract monsters.

If you gather too many thief bugs and you attack there is a chance that
they will all gang on you at the same time so carry a couple of pots or
carrots. The culverts 2 is a very good place to gather money because of 
the constant monsters.

--------------------
Base Lv.30
--------------------
You should now go deeper into the culverts and fight the monsters in 
culverts 3. While down here you'll notice one big difference from culverts 2,
the thief bugs are now larger. These larger thief bugs are much stronger and
give out more exp. While down here you will also fight Hydras which have 
ranged attacks, if you lose HP for no reason a hydra is attacking you.

Like in culverts 2 try to stay away from groups of people. Do not go into the
next screen if you value your life. Try to drop as much Jellopys as you can
to attract alot of monsters.You will need a couple of healing items down 
here,

--------------------
Base Lv.35
--------------------
You should now leave the culverts and go to Prontera to sell your earnings. At 
this point you should have enough to buy a Stilleto from a discount merchant.
If you have any extra money buy a wooden mail. After that do not buy any more
armor...you won't be needing it.

After you buy a stilleto you will now make a journey to the closest upgrade
NPC. There are upgrade NPCs in Prontera, Payon and Morroc.

Once in one of those places head for the upgrade shop. Here you will have to 
pay to upgrade your stilleto. Upgrade your Stilleto until you get it to +7.
Once you are done upgrading leave. Keep in mind there's a chance of failure.

Now you will have to walk to Geffen. If you still have any money left warp
but it isn't a very long walk.

Once in Geffen go to the eastern exit and then on the next map go to northern 
exit. You will now be in a map with Squirrels and Snails 
(Cocos and Ambermites). Fight here until you are Base Lv.40. The cocos give 
decent drops so try to fight more of them.

--------------------
Base Lv.40
--------------------
You can go one map east of the map with Cocos and Ambermites to fight Horns.
By fighting here you will get more money and rares because Horns have a good 
chance of dropping valuable items. With the money each type of Assassin should 
gather the money necessary for some of their equipment.

The horns WILL hit you always carry pots here. There are Cocos, Horns, and
Lunatics in this map. From what I've seen the Lunatics here have a high 
percentage of dropping Pierrot Noses( In 1 hour I found 3 of them). The exp
may seem slow but its better than wandering around and wasting time trying 
to find a decent leveling place for your level(which you won't).

--------------------
Base Lv.45
--------------------
Now this is where the types of Assassins split.

--------------------
Critical Assassin
--------------------
A critical assassin should now go to Izlude to fight in bibiland dungeon level 
2 until they reach the job level required to be an assassin. If you have 
followed my guideline for stats you should be able to handle some Orc Zombies
with the help of pots. Bibiland 2 will end up costing less than Orc Dungeon
and you will really need the money in the future.

--------------------
Perfect Dodge Assassin
--------------------
You will have to stay fighting horns. You need the money that you will get 
from the rares. The exp from horns is almost equivalent to the exp you would
get in bibiland 2. Try to look for people selling Fortune Swords when ever 
you go to town. If you see a slotted Muffler or slotted shoes buy them.


--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
A Hybrid assassin should now go to izlude to fight in bibiland dungeon level 
2 until they reach the job level required to be an assassin. Money is a big
factor in this build, even Jellopys are important. Pick up any item you see
even if it is just a jellopy. Orc Dungeon is not a good place for this build
because you will waste too much money on pots.

While leveling in Bibiland try to stay in small places, like behind the lv.3
entrance. I have found more enemies fighting around the lv.3 entrance than
anywhere else in Bibiland. You'll get very lonely at times if you want to get
out of the dungeon DO NOT WALK OUT. When you see that there is no people 
around you this is a signal for a giant group of Hydras somewhere up above.



--------------------
Max Attack Speed Build
--------------------
A ASPD assassin should now go to izlude to fight in bibiland dungeon level 
2 until they reach the job level required to be an assassin. Orc Dungeon would
be a decent place for this build. You will make a measly profit but you will
get ALOT of experience. If you want to fight in Orc Dungeon I suggest you
fight with a group of people.

While leveling in Bibiland try to stay in small places, like behind the lv.3
entrance. I have found more enemies fighting around the lv.3 entrance than
anywhere else in Bibiland. You'll get very lonely at times if you want to get
out of the dungeon DO NOT WALK OUT. When you see that there is no people 
around you this is a signal for a giant group of Hydras somewhere up above.


--------------------
Base Lv.65
-------------------- 
At this point All types should now be Assassins.

--------------------
Critical Assassin
--------------------
A new critical assassin should head to the Coal Mine to fine a 3-Slotted Jur. 
After you buy of find the jur head down to an upgrade NPC and upgrade it till 
it is a +7 Jur.

After you are done upgrading head north to Payon. Once in Payon check if anyone
is selling any of the equipment you need and if so buy it. If no one has the 
equipment you need head to payon dungeon.

You should stick to payon dungeon level 2 and 3. These 2 levels have monsters 
that will help you get important pieces of equipment. The skeleton soldier 
should drop the 3 cards you need for your Jur and the Munaks should drop the 
ninja suits which will help you get zenny. If the exp seems to get slow just 
go deeper into the dungeon, but beware of the Moonlight.

--------------------
Perfect Dodge Assassin
--------------------
Just like a new critical assassin a perfect dodge assassin should head to 
the coal mine to find a 3-Slotted Jur. After the Jur is bough head down 
to Alberta and upgrade it till it is a +7 Jur.

After you are done upgrading head north to Payon. Once in Payon check if anyone
is selling any of the equipment you need and if so buy it. If no one has the 
equipment you need head to payon dungeon.

You should stick to payon dungeon level 2 and 3. These 2 levels have monsters 
that will help you get important pieces of equipment. The skeleton soldiers 
should drop some rare items and the Munaks should drop the ninja suits which will 
help you get zenny.


--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
Just like the others a Hybrid assassin should head to 
the coal mine to find a 3-Slotted Jur. After the Jur is bough head down 
to Alberta and upgrade it till it is a +7 Jur.

After you are done upgrading head north to Payon. Once in Payon check if anyone
is selling any of the equipment you need and if so buy it. If no one has the 
equipment you need head to payon dungeon.

You should stick to payon dungeon level 2 and 3. These 2 levels have monsters 
that will help you get important pieces of equipment. The skeleton soldiers 
should drop the Skeleton soldier cards you need and the Munaks should drop 
the ninja suits which will help you get zenny.

--------------------
Max Attack Speed Build
--------------------
Just like the others an ASPD should head to 
the coal mine to find a 3-Slotted Jur. After the Jur is bough head down 
to Alberta and upgrade it till it is a +7 Jur.

After you are done upgrading head north to Payon. Once in Payon check if anyone
is selling any of the equipment you need and if so buy it. If no one has the 
equipment you need head to payon dungeon.

You should stick to payon dungeon level 2 and 3. These 2 levels have monsters 
that will help you get important pieces of equipment. The skeleton soldiers 
should drop the Skeleton soldier cards you need and the Munaks should drop 
the ninja suits which will help you get zenny.


--------------------
Base Lv.70
--------------------
--------------------
Critical Assassin
--------------------
After acquiring the cards head to Geffen. You will now have to hunt Kobolds 
which spawn 2 screens west of Geffen and Petites which are 1 screen east of 
Glast Heim.

From the Kobolds you will need 2 Kobold Cards which will add 10% critical rate.

You will need to hunt the Petites until they drop 2 clips. Once they do insert
the Kobold Cards into them and equip them.

--------------------
Perfect Dodge Assassin
--------------------
After acquiring the cards  head to Geffen. Petites, which spawn 1 screen east of
Glast Heim. You will need to hunt the Petites until they drop 2 clips. Once 
they do insert your Yoyo Cards into your clips and equip them.

--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
After acquiring the Skeleton Soldier cards head to Prontera. You will now 
have to hunt Yoyos which spawn 1 screen north and 1 east of prontera.

From the Yoyos you will need 2 Yoyo Cards which will add 10% perfect
dodge rate and 2 agi.

You will also need to hunt the Petites until they drop 2 clips. Petites 
spawn 1 screen east of Glast Heim. Once you get the clips insert the
Yoyo Cards into them and equip them.

--------------------
Max Attack Speed Build
--------------------
After acquiring the Skeleton Soldier cards head to Prontera. You will now 
have to hunt Yoyos which spawn 1 screen north and 1 east of prontera.

From the Yoyos you will need 2 Yoyo Cards which will add 10% perfect
dodge rate and 2 Agi.

You will also need to hunt the Petites until they drop 2 clips. Petites 
spawn 1 screen east of Glast Heim. Once you get the clips insert the
Yoyo Cards into them and equip them.

You may also want to get the zenny necessary to buy a Ghost Bandana in
the streets. If you don't see anyone selling one, you will have to find one.

--------------------
Base Lv.75
--------------------
--------------------
Critical Assassin
--------------------
After you got the cards that add to criticals go hunt in Pyramids Basement 1 
and 2. While you are here try and get your slotted thieves clothes. 

Skeleton Archers are very annoying, so always kill them first. If you see a 
mob anywhere near you grimtooth it to death.

--------------------
Perfect Dodge Assassin
--------------------
After you get the cards needed you will now have to get a whisper card. This 
will be the toughest card to get. Whispers are immune to ALL physical attacks, 
rendering your assassin useless.
You have to do one of the following to get the Whisper card
a) Buy it at an insane price.
b) Get it from a friend.
c) Get it from another character
d) Use an elemental Dagger
e) Try using envenom to kill the Whispers.

You will also need to get your slotted thieves clothes by killing mummies in 
the Pyramids.

The most important task is now at hand. You will now have to fight Phreeoni
infinite amount of times until you get your fortune swords.

--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
Do the same as the Perfect Dodge Assassin.

--------------------
Max Attack Speed Build
--------------------
Do the same as the Perfect Dodge Assassin.

--------------------
Base Lv.80
--------------------
--------------------
Critical Assassin
--------------------
Now that you have your equipment you should now be an MVP machine. You can
now hunt anywhere you want and only have trouble in place with mobs.

--------------------
Perfect Dodge Assassin
--------------------
At this point you should have all your equipment and cards. You should now be 
able to dominate mobs easily. You will never be touched.


--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
At this point you will take mobs on decently and you will be a critical machine.

--------------------
Max Attack Speed Build
--------------------
You are the quickest thing in Midgard. You should get 4 hits in every second.
80% of your hits will be criticals and you will hit most of the time because
of the high hit rate. You will fare decently against mobs and you will be 
able to dodge most things. If you want to be really fast use sonic blow as
often as you can.


--------------------
 Alternating Critical/Perfect Dodge Assassin
--------------------
Well here’s the best part about being an assassin. With the right amount of 
money you can change a critical assassin into a decent perfect dodge assassin 
and vice-versa.  When you want to kill mobs, use the perfect dodge build. 
When you are going MVP hunting be a critical assassin.


====================
VI. The Lazy man's leveling/game guide
====================
--------------------
Critical Assassin
--------------------
Lv. 1-12: Morroc Dessert
Lv.13-20: Culverts 1
Lv.21-30: Culverts 2
Lv.31-35: Culverts 3 -> Buy a Stilleto and Upgrade it.
Lv.36-40: Horn Map
Lv.41-Assassin: Bibiland 2/Orc Dungeon
Lv.65-80: Sphynx 2-3/ Pyramids 3-4/ Glast Heim Graveyard
Lv.80+: Glast Heim/ Clock Tower
--------------------
Perfect Dodge Assassin
--------------------
Lv. 1-12: Morroc Dessert
Lv.13-20: Culverts 1
Lv.21-30: Culverts 2
Lv.31-35: Culverts 3 -> Buy a Stilleto and Upgrade it.
Lv.36-Assassin: Horn Map/Bibiland 2
Lv.65-80: Sphynx 2-3/ Pyramids 3-4/ Glast Heim Graveyard
Lv.80+: Glast Heim/ Clock Tower

--------------------
Hybrid Perfect Dodge/Critical Assassin
--------------------
Lv. 1-12: Morroc Dessert
Lv.13-20: Culverts 1
Lv.21-30: Culverts 2
Lv.31-35: Culverts 3 -> Buy a Stilleto and Upgrade it.
Lv.36-40: Horn Map
Lv.41-Assassin: Bibiland 2
Lv.65-80: Sphynx 2-3/ Pyramids 3-4/ Glast Heim Graveyard.
Lv.80+: Glast Heim/ Clock Tower

--------------------
Max ASPD Build
--------------------
Lv. 1-12: Morroc Dessert
Lv.13-20: Culverts 1
Lv.21-30: Culverts 2
Lv.31-35: Culverts 3 -> Buy a Stilleto and Upgrade it.
Lv.36-40: Horn Map
Lv.41-Assassin: Bibiland 2/ Orc Dungeon
Assassin-Lv.64: Payon 4/ Sphynx 2/ Bibiland 2/ Orc Dungeon
Lv.65-80: Sphynx 2-3/ Pyramids 3-4/ Glast Heim Graveyard
Lv.80+: Glast Heim/ Clock Tower

====================
VII. Budget
====================
As we all know, most of us aren't rich, but here's an estimate
on how much zenny you will need to spend on each of your assassins
for generic equipment (ss cards and such).As time goes by this 
section will become longer and the cost will change.
(BASED ON CURRENT RO ECONOMY [11/30/03])

Critical Assassin: 20-30 Million zenny

Perfect Dodge Assassin: 15-30 Million Zenny

Hybrid: 25-45 Million zenny

Max Attack Speed: 20-30 Millionn zenny

Luna Moster List Names and MAP

List of Monsters

The Gate of Alker
Alkermonsters
1 Slime
2 Fungus Pawn
3 Ghost Flower
4 Fungus Rook
5 Red Turtle
6 Crying Flower
7 King Slime
8 Fungus Knight
9 High Turtle
Bosses
4 Bust
6 Rose
11 Kusku
12 Seolkata

Ruins of Draconian
Rdrakmonsters
10 Leopard
11 Gnoll
12 Kobold
13 Sharp Gnoll
14 Brown Kobold
15 Lizardman
Bosses
13 Gepat
16 Brashi
17 Goodfellow
18 Protosukus

Zakandia Outpost
Zakaoutmonsters
16 Abandoned Gnoll
17 Goblin
18 Goblin Warrior
18 Lava Leopard
19 Goblin Archer
20 Brown Bear
20 Goblin Guard
21 Goblin Patriarch
22 Black Bear
22 Goblin King
Bosses
22 Ras
24 Klulerhorn
21 Kylmuris

Zakandia
Zakmonsters
17 Goblin
18 Goblin Warrior
19 Goblin Archer
20 Brown Bear
20 Goblin Guard
21 Goblin Patriarch
22 Black Bear
22 Goblin King
29 Iron Golem
Bosses
25 Gyer
32 Heis
27 Evil Golem

Haunted Mine
First Floor
35 Skeleton Worker
36 Acid Flower
37 Low Class Succubus
38 Wight
39 Poison Fungus
Second Floor
42 Shadow Fang
43 Damned Fire Element
44 Hell Element
45 Chimera
45 Blood Golem

Tarintus
Tarinmonsters
23 Mimic
24 Zombie
25 Eyebat
26 Cursed Zombie
27 Mandragora
27 Stone Golem
28 Rotten Mandragora
29 Iron Golem
30 Lycanthrope
1 Unknown Vein
Bosses
26 Kuikui
27 Sharny
32 Karas
33 Kytan
1000 Tarintus Lava Forme

Moon Blind Forest
31 Wild Red Bear
32 Giant Eyebat
33 Orc
34 Gargoyle
35 Lava Golem
Bosses
34 Kaires
35 Black Gargoyle
37 Mirias
38 Doita

Moon Blind Swamp
36 Orc Archer
37 Furious Orc
38 Striped Lizardman
39 Furious Lizardman
40 Lamia
Bosses
39 Paika
40 Kuanoi
42 Draka
43 Timat

Red Orc Outpost
36 Orc Archer
41 Orc Warrior
42 Orc Shaman
43 Harpy
44 Predator Gargoyle
Bosses
42 Harpy Queen
44 Huuga
45 Baraku
45 Orc Patriarch
46 Kiyoma
47 Railers
48 Karunnga

Way To The Howling Ravine
46 Basilisk
47 Red Feather Harpy
48 Gryphon
49 Giant
50 Abandoned Giant
Bosses
49 Kokatris
50 Jenev
51 Piori
52 Adum

Howling Ravine
51 Wind Basilisk
52 Outraged Gryphon
53 Wild Red Harpy
54 Cyclops
56 Wailing Cyclops
56 Wild Giant
58 Giant Wanderer
59 Rageful Cyclops
60 Magic Powered Giant
Bosses
63 Latou

Ghost Tree Swamp
55 Black Poisons Basilisk
56 Swamp Catcher
57 Ghoul
58 Tropical Toadstall
59 Rotten Ghoul
60 Tarantula Brood
60 Corrupted Ghoul
61 Marsh Carnivore
62 Bog Mandrake
62 Skeleton Guard
62 Despaired Ghoul
63 Skeleton Shaman
64 Tarantula
Bosses
Skeleton King
Level 90 (Not Bosses)
91 Dark Steed
92 Evil Servant
93 Tortured Ghoul
94 Abyss Knight
The Lair of Kierra
75 Black Fur Tarantula
76 Mudman
77 Giant Tarantula
78 Fatally Poisonous Tarantula
79 Dark Mudman
80 Captain Lizardmen
81 Darkness Gnoll
82 Sorrowful Lamia
83 Lamia Queen
Bosses
Kierra

Howling Cave
First Floor
61 Blue Wing Eyebat
63 Cave Basilisk
64 Troll
65 Troll Sentry
66 Ogre
67 Troll Warrior
68 Orge Warrior
70 Ogre Butcher
Bosses
64 Dumaka
Second Floor
61 Wild Cave Eyebat
72 Troll Shaman
73 Deep Cave Basilisk
74 Troll Guard
76 Ogre Guard
78 Ogre Shaman
Bosses
62 Laito

Mont Blanc Port
51 Skeleton
53 Dark Zombie
55 Skeleton Warrior
57 Skeleton Knight
60 Succubus
Bosses
56 Damak
60 Saika
63 Ramune

Dryed Gazell Fall
61 Blue Chest Mimic
63 Red Chest Mimic
65 Shadow
67 Furious Shadow
69 Salamander
70 Silver Gargoyle
Bosses
70 Makas
73 Kilanas

Dark Portal
Bosses
63 Red Chest Mimic
65 Shadow
66 Salam
69 Salamander
70 Silver Gargoyle (On the center of the map only in Luna Online)
70 Desert Wolf (On the center of the map only in Luna Plus)
72 Dobeik
Distorted Crack
Bosses
90 Tarintus/ Demon Dragon Tarintus

The Valley of Fairy
81 Plantis
82 Pegasus
82 Kentauros
83 Fierce Plantis
83 Trent
84 Pixie
85 Trent Elder
86 Black Widow Scout
87 Black Widow Chaser
88 Black Widow Mage
89 Black Widow Sniper
Bosses
Fairy Queen

Nera Port
96 Snowstorm Master
97 Frost Master
97 Bloody Queen
99 Ice Heart's Owner
100 Blue Beard Pirate
101 Blue Beard Pirate 2
104 Blue Beard Captain
Bosse
105 Black Beard Morgan
105 Lag Sparrow
110 One Eyed Wookies

Great Garden
95 PangPang Slime
95 Poison Slime
96 Hornet
96 Blood Mosquito
98 Ladybug
98 Haggard Iris
98 Dryad
99 Dryad 2
106 Giant Maggots
107 Rose Hair
108 Mantis
Bosses
101 Mistress
109 Maggot Paul
109 Maggot Richard
109 Maggot George
109 Maggot John
112 Wild Mantis
Dating Dungeon
Level 1-20

Level 21-40

Honey Seeking Black Bear
No Heart Mimic
Loveless Zombie
Lost Wing Eyebat
Couple Breaker Zombie
Gravel Golem
Refused Mandragora
Heartless Golem
Love Seeker Lycanthrope
Honey Stolen Bear
Loveless Eyebat
Orc Solo Soldier
Passion Golem
Gargoyle of Autumn
Orc Couple Breaking Archer
Lovelss Orc
Lizardman Solo Soldier
Lizardman Corportal
Sorrowful Lamia
Widow Drake

List of boss monsters
Adum
Draka
Huuga
Jenev
Karungga
Kiyoma
Kokatrice
Kuanoi
Makas
Paika
Railers
Ramune
Timat